# Texture2DArray

> Import the texture as a 2D Array texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Texture2DArray = 4
```

### Remarks

The input image is split into a number of columns and rows controlled by [TextureImporterSettings.flipbookColumns](/engine/6000.6/script-reference/unityeditor/textureimportersettings/flipbookcolumns.md) and [TextureImporterSettings.flipbookRows](/engine/6000.6/script-reference/unityeditor/textureimportersettings/flipbookrows.md). Each cell is imported into its own 2D array layer.

Additional Resources: [TextureImporterSettings.textureShape](/engine/6000.6/script-reference/unityeditor/textureimportersettings/textureshape.md), [Texture2DArray](/engine/6000.6/script-reference/unityengine/texture2darray.md), [texture assets](/engine/6000.6/manual/materials-and-shaders/textures/textures-getting-started/textures.md).
