# spriteTessellationMethod

> SpriteTessellationMethod specifues the method used for Tessellation. Default 0 will use Legacy triangulation. 1 will use Delaunay triangulation with Refinement.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int spriteTessellationMethod { get; set; }
```
