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Unity Engine


spriteMeshType

SpriteMeshType defines the type of Mesh that TextureImporter generates for a Sprite.
Read time 1 minuteLast updated 21 days ago

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public SpriteMeshType spriteMeshType { get; set; }

Remarks

When SpriteMeshType.FullRect is specified, it will generate a rectangle Mesh equal to the user specified Sprite size.
When SpriteMeshType.Tight is specified, it will generate a tight Mesh based on pixel alpha values.