# spriteGeometrySubdivision

> SpriteGeometrySubdivision specifies subdivision parameter used while triangulation. Please ensure SpriteTessellationMethod is set to 1 (Delaunay triangulation with Refinement).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float spriteGeometrySubdivision { get; set; }
```
