# mipmapFadeDistanceStart

> Mip level where texture begins to fade out to gray.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int mipmapFadeDistanceStart { get; set; }
```

### Remarks

Additional Resources: [TextureImporterSettings.mipmapEnabled](/engine/6000.6/script-reference/unityeditor/textureimportersettings/mipmapenabled.md), [TextureImporterSettings.fadeOut](/engine/6000.6/script-reference/unityeditor/textureimportersettings/fadeout.md), [TextureImporterSettings.mipmapFadeDistanceEnd](/engine/6000.6/script-reference/unityeditor/textureimportersettings/mipmapfadedistanceend.md).
