# compressionQuality

> The quality of Crunch texture compression. The range is 0 through 100. A higher quality means larger textures and longer compression times.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int compressionQuality { get; set; }
```

### Remarks

Additional Resources: [TextureCompressionQuality](/engine/6000.6/script-reference/unityeditor/texturecompressionquality.md).
