# EAC_RG_SIGNED

> ETC2/EAC compressed 4 bits / pixel signed RG texture format.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
EAC_RG_SIGNED = 44
```

### Remarks

Additional Resources: [TextureImporter.textureFormat](/engine/6000.6/script-reference/unityeditor/textureimporter/textureformat.md).
