# CompressedLQ

> Texture will be compressed using a low quality but high performance, high compression format depending on the platform and availability (2bpp PVRTC, ASTC8x8,...).

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
CompressedLQ = 3
```

### Remarks

**Note**: PVRTC format is deprecated. Use ASTC or ETC format instead.
