# swizzleG

> Specifies the source for the texture's green color channel data.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public TextureImporterSwizzle swizzleG { get; set; }
```

### Remarks

By default, values for the imported texture's green channel come from the source image's green channel. To reorder or invert color channels at import time, change this to another value of [TextureImporterSwizzle](/engine/6000.6/script-reference/unityeditor/textureimporterswizzle.md).

Additional Resources: [TextureImporterSwizzle](/engine/6000.6/script-reference/unityeditor/textureimporterswizzle.md), [TextureImporter.swizzleR](/engine/6000.6/script-reference/unityeditor/textureimporter/swizzler.md), [TextureImporter.swizzleB](/engine/6000.6/script-reference/unityeditor/textureimporter/swizzleb.md), [TextureImporter.swizzleA](/engine/6000.6/script-reference/unityeditor/textureimporter/swizzlea.md).
