# ReadTextureImportInstructions(BuildTarget, out TextureFormat, out ColorSpace, out int)

> Reads the active texture output instructions of this TextureImporter.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## ReadTextureImportInstructions(BuildTarget, TextureFormat, ColorSpace, int)

```csharp
public void ReadTextureImportInstructions(BuildTarget target, out TextureFormat desiredFormat, out ColorSpace colorSpace, out int compressionQuality)
```

### Parameters

**** (\[BuildTarget]\(/engine/6000.6/script-reference/unityeditor/buildtarget)): **** (\[TextureFormat]\(/engine/6000.6/script-reference/unityengine/textureformat)): **** (\[ColorSpace]\(/engine/6000.6/script-reference/unityengine/colorspace)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Remarks

This can be used for ISpritePackerPolicy grouping.
