# GetAutomaticFormat(string)

> Returns the TextureImporterFormat that would be automatically chosen for this platform.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public TextureImporterFormat GetAutomaticFormat(string platform)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;

### Returns

| Type                                                                                          | Description                                                                                                            |
| --------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------- |
| [TextureImporterFormat](/engine/6000.6/script-reference/unityeditor/textureimporterformat.md) | Format chosen by the system for the provided platform, TextureImporterFormat.Automatic if the platform does not exist. |

### Remarks

The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "PSM", "XboxOne", "Nintendo Switch" and "tvOS".
