# compressionQuality

> The quality of the texture after Crunch compresses it. The range is 0 through 100. A higher value means a larger, better-quality texture, but a longer compression time because Crunch needs more time to try different texture encodings.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public int compressionQuality { get; set; }
```

### Remarks

This will only affect the default platform setting. Additional Resources: [TextureImporterPlatformSettings](/engine/6000.6/script-reference/unityeditor/textureimporterplatformsettings.md),  [TextureCompressionQuality](/engine/6000.6/script-reference/unityeditor/texturecompressionquality.md), [TextureImporter.SetPlatformTextureSettings](/engine/6000.6/script-reference/unityeditor/textureimporter/setplatformtexturesettings.md).
