# ResetDefaults(Terrain)

> Initializes the terrain wizard defaults.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public void ResetDefaults(Terrain terrain)
```

### Parameters

**** (\[Terrain]\(/engine/6000.6/script-reference/unityengine/terrain)): The Terrain object.
