# raycastHit

> Read only. The raycast result for the current mouse position. This is valid when hitValidTerrain is true.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.TerrainTools](/engine/6000.6/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
RaycastHit raycastHit { get; }
```

### Remarks

Additional Resources: [IOnPaint.hitValidTerrain](/engine/6000.6/script-reference/unityeditor/terraintools/ionpaint/hitvalidterrain.md) and [RaycastHit](/engine/6000.6/script-reference/unityengine/raycasthit.md).
