# DetailBrushRepresentation

> Represents data associated with the brush used for scattering details.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.TerrainTools](/engine/6000.6/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
public class DetailBrushRepresentation
```

## Remarks

DetailBrushRepresentation acts as a container for functional data used when determining the area of scatter when painting on a terrain. You use DetailBrushRepresentation objects for determining the strength of the scatter.

## Methods

| Method                                                                                                           | Description                                   |
| ---------------------------------------------------------------------------------------------------------------- | --------------------------------------------- |
| [GetStrength](/engine/6000.6/script-reference/unityeditor/terraintools/detailbrushrepresentation/getstrength.md) | Gets the strength at the passed in position.  |
| [Update](/engine/6000.6/script-reference/unityeditor/terraintools/detailbrushrepresentation/update.md)           | Updates the DetailBrushRepresentation's data. |
