# ActiveTerrainTool

> The current active terrain tool, if the terrain tool inherits from TerrainEditorPaintToolBase.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.TerrainTools](/engine/6000.6/script-reference/unityeditor/terraintools.md)
* **Assembly:** UnityEditor

```csharp
public static EditorTool ActiveTerrainTool { get; }
```
