# materialLocation

> Material import location options.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public SpeedTreeImporter.MaterialLocation materialLocation { get; set; }
```

### Remarks

When importing a new model, Unity imports materials as either external assets or sub-assets, based on this property.

Additional Resources: [SpeedTreeImporter.MaterialLocation](/engine/6000.6/script-reference/unityeditor/speedtreeimporter/materiallocation.md).
