# defaultShader

> Returns the default SpeedTree shader for the active render pipeline (either v7 or v8 according to the asset version).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public Shader defaultShader { get; }
```
