# SpeedTree9Importer

> Represents the SpeedTree 9 asset importer, providing methods for processing and post-processing SpeedTree assets during import.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.SpeedTree.Importer](/engine/6000.6/script-reference/unityeditor/speedtree/importer.md)
* **Assembly:** UnityEditor.CoreModule
* **Inherits from:** [ScriptedImporter](/engine/6000.6/script-reference/unityeditor/assetimporters/scriptedimporter.md)

```csharp
[ScriptedImporter(3, "st9", AllowCaching = true)]
public class SpeedTree9Importer : ScriptedImporter
```

## Constructors

| Constructor                                                                                                       | Description                                                               |
| ----------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------- |
| [SpeedTree9Importer()](/engine/6000.6/script-reference/unityeditor/speedtree/importer/speedtree9importer/ctor.md) | Initializes a new instance of the SpeedTree9Importer with default values. |

## Methods

| Method                                                                                                                                      | Description                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [OnImportAsset](/engine/6000.6/script-reference/unityeditor/speedtree/importer/speedtree9importer/onimportasset.md)                         | This method must be overriden by the derived class and is called by the Asset pipeline to import files.                                                                  |
| [SupportsRemappedAssetType](/engine/6000.6/script-reference/unityeditor/speedtree/importer/speedtree9importer/supportsremappedassettype.md) | Override this method if your [ScriptedImporter](/engine/6000.6/script-reference/unityeditor/assetimporters/scriptedimporter.md) supports remapping specific asset types. |

## Delegates

| Delegate                                                                                                                                                 | Description                                                                                                                                                                                                              |
| -------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [SpeedTree9Importer.OnAssetPostProcess](/engine/6000.6/script-reference/unityeditor/speedtree/importer/speedtree9importer/onassetpostprocess.md)         | Called after a SpeedTree asset has been processed during import. Handles post-processing tasks specific to SpeedTree assets.                                                                                             |
| [SpeedTree9Importer.OnCustomEditorSettings](/engine/6000.6/script-reference/unityeditor/speedtree/importer/speedtree9importer/oncustomeditorsettings.md) | The method to handle custom editor settings related to rendering pipelines. This method is designed for exposing custom properties per pipeline, such as the Diffuse Profile for High Definition Render Pipeline (HDRP). |

## Inheritance

**Inherited Members:**

* [AssetImporter.GetImportLog(string)](/engine/6000.6/script-reference/unityeditor/assetimporter/getimportlog.md)
* [AssetImporter.SetAssetBundleNameAndVariant(string, string)](/engine/6000.6/script-reference/unityeditor/assetimporter/setassetbundlenameandvariant.md)
* [AssetImporter.GetAtPath(string)](/engine/6000.6/script-reference/unityeditor/assetimporter/getatpath.md)
* [AssetImporter.SaveAndReimport()](/engine/6000.6/script-reference/unityeditor/assetimporter/saveandreimport.md)
* [AssetImporter.AddRemap(SourceAssetIdentifier, Object)](/engine/6000.6/script-reference/unityeditor/assetimporter/addremap.md)
* [AssetImporter.RemoveRemap(SourceAssetIdentifier)](/engine/6000.6/script-reference/unityeditor/assetimporter/removeremap.md)
* [AssetImporter.GetExternalObjectMap()](/engine/6000.6/script-reference/unityeditor/assetimporter/getexternalobjectmap.md)
* [AssetImporter.assetPath](/engine/6000.6/script-reference/unityeditor/assetimporter/assetpath.md)
* [AssetImporter.importSettingsMissing](/engine/6000.6/script-reference/unityeditor/assetimporter/importsettingsmissing.md)
* [AssetImporter.userData](/engine/6000.6/script-reference/unityeditor/assetimporter/userdata.md)
* [AssetImporter.assetBundleName](/engine/6000.6/script-reference/unityeditor/assetimporter/assetbundlename.md)
* [AssetImporter.assetBundleVariant](/engine/6000.6/script-reference/unityeditor/assetimporter/assetbundlevariant.md)
* [Object.GetEntityId()](/engine/6000.6/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.6/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.6/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.6/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.6/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.6/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.6/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.6/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.6/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.6/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.6/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
