# RebindShortcut(string, ShortcutBinding)

> Rebinds the shortcut for the given shortcut ID to the given binding in the active profile.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.ShortcutManagement](/engine/6000.6/script-reference/unityeditor/shortcutmanagement.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
void RebindShortcut(string shortcutId, ShortcutBinding binding)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): ID of shortcut to rebind.**** (\[ShortcutBinding]\(/engine/6000.6/script-reference/unityeditor/shortcutmanagement/shortcutbinding)): New binding of shortcut.

### Remarks

Creates a new (or modifies the existing) binding override for the given shortcut ID on the active profile.

Throws `ArgumentNullException` if `shortcutId` is null. Throws `ArgumentException` if `shortcutId` is not available, i.e. when [IShortcutManager.GetAvailableShortcutIds](/engine/6000.6/script-reference/unityeditor/shortcutmanagement/ishortcutmanager/getavailableshortcutids.md) does not contain `shortcutId`. Throws `InvalidOperationException` if the active profile is read-only, i.e. when IsReadOnlyProfile returns `true` for [IShortcutManager.activeProfileId](/engine/6000.6/script-reference/unityeditor/shortcutmanagement/ishortcutmanager/activeprofileid.md).
