# GetRayTracingShaderMessageCount(RayTracingShader)

> Returns the number of errors and warnings generated by the Shader Compiler for the given RayTracingShader.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static int GetRayTracingShaderMessageCount(RayTracingShader s)
```

### Parameters

**** (\[RayTracingShader]\(/engine/6000.6/script-reference/unityengine/rendering/raytracingshader)): The [RayTracingShader](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader.md) instance to check for messages.

### Returns

| Type                                                       | Description                                                         |
| ---------------------------------------------------------- | ------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The number of errors and warnings generated by the Shader Compiler. |
