# GetMissShaderCount(RayTracingShader)

> Returns the number of miss Shaders defined whitin a given RayTracingShader.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static int GetMissShaderCount(RayTracingShader s)
```

### Parameters

**** (\[RayTracingShader]\(/engine/6000.6/script-reference/unityengine/rendering/raytracingshader)): The [RayTracingShader](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader.md) instance.

### Returns

| Type                                                       | Description                                                                                                                                                          |
| ---------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | The number of miss Shaders defined in the [RayTracingShader](/engine/6000.6/script-reference/unityengine/rendering/raytracingshader.md) instance passed as argument. |

### Remarks

Additional Resources: [ShaderUtil.GetMissShaderName](/engine/6000.6/script-reference/unityeditor/shaderutil/getmissshadername.md), [ShaderUtil.GetMissShaderRayPayloadSize](/engine/6000.6/script-reference/unityeditor/shaderutil/getmissshaderraypayloadsize.md).
