# ShaderMessage(string, ShaderCompilerMessageSeverity)

> Creates a new ShaderMessage with the given message and severity.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public ShaderMessage(string msg, ShaderCompilerMessageSeverity sev = ShaderCompilerMessageSeverity.Error)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The message to report.**** (\[ShaderCompilerMessageSeverity]\(/engine/6000.6/script-reference/unityeditor/rendering/shadercompilermessageseverity)): Indicates the severity of the message.
