# ConstantBuffers

> Constant buffers the compiled variant uses (Read Only). Some platforms don't have constant buffers; however, Unity reports all global constants/uniforms in a single constant buffer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly ShaderData.ConstantBufferInfo[] ConstantBuffers { get; }
```
