# SourceCode

> The source code for this pass.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string SourceCode { get; }
```

### Remarks

This is the source code used before any platform-specific processing occurs (similar to using define to map some keywords to another for language compatibility).
