# StructFields

> If the constant is a struct, this stores the fields of that struct. Otherwise, the value is null. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly ShaderData.ConstantInfo[] StructFields { get; }
```
