# Columns

> If the constant is a matrix or vector type, this stores the number of columns. Otherwise, the value is 0. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly int Columns { get; }
```
