# ToString()

> Gets the parameter's declaration, as would be written in the shader function's declaration.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.ShaderApiReflection](/engine/6000.6/script-reference/unityeditor/shaderapireflection.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public override string ToString()
```

### Returns

| Type                                                           | Description                  |
| -------------------------------------------------------------- | ---------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | The parameter's declaration. |
