# Exists(string)

> Verify the existence of a settings path.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool Exists(string settingsPath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Settings path of the item to verify the existence of (for example, 'Project/Player' or 'Preferences/Search').

### Returns

| Type                                                          | Description                               |
| ------------------------------------------------------------- | ----------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true if the settings path exists. |
