# ExposedReference

> Provides a reference to another Object in the Scene.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
ExposedReference = 18
```

### Remarks

This is done via an [ExposedReference\<T>](/engine/6000.6/script-reference/unityengine/exposedreference1.md) type and resolves to a reference to an Object that exists in the context of the SerializedObject containing the SerializedProperty. Additional Resources: [SerializedProperty](/engine/6000.6/script-reference/unityeditor/serializedproperty.md), [SerializedProperty.exposedReferenceValue](/engine/6000.6/script-reference/unityeditor/serializedproperty/exposedreferencevalue.md).
