# Assets

> Uses any selected assets when passed to Selection.GetTransforms.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Assets = 16
```

### Remarks

The selected assets can be located in any folder in your project, including in package folders.
