# entityIds

> The actual unfiltered selection from the Scene returned as entityIds instead of Selection.objects.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static EntityId[] entityIds { get; set; }
```

### Remarks

All objects  will be returned, including assets in projects. You can also assign objects to the selection.

The entityId of an object is always guaranteed to be unique.

Additional Resources: [Selection.objects](/engine/6000.6/script-reference/unityeditor/selection/objects.md), [Object.GetEntityId()](/engine/6000.6/script-reference/unityengine/object/getentityid.md).
