# targetObject

> If the object is already loaded in Unity, this is its instance. The instance can be null.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.SearchService](/engine/6000.6/script-reference/unityeditor/searchservice.md)
* **Assembly:** UnityEditor.CoreModule

> **Warning:**
>
> **Removed.** ObjectSelectorTargetInfo has been deprecated.

```csharp
public readonly Object targetObject { get; }
```
