# RaiseContentRefreshed(string[], string[], string[])

> Mark content to be refreshed.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.6/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public static void RaiseContentRefreshed(string[] updated, string[] removed, string[] moved)
```

### Parameters

**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): Assets that were updated.**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): Assets that were removed.**** (\[string\[]]\(https\://learn.microsoft.com/dotnet/api/system.string)): Assets that were moved.
