# CreatePropertyHash(string)

> Creates a property hash from a property path.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.6/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
public static Hash128 CreatePropertyHash(string propertyPath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path or name of a property.

### Returns

| Type                                                              | Description                 |
| ----------------------------------------------------------------- | --------------------------- |
| [Hash128](/engine/6000.6/script-reference/unityengine/hash128.md) | The computed property hash. |

### Remarks

Additional Resources: [PropertyDatabase.CreateRecordKey](/engine/6000.6/script-reference/unityeditor/search/propertydatabase/createrecordkey.md) and [PropertyDatabase.Store](/engine/6000.6/script-reference/unityeditor/search/propertydatabase/store.md).
