# GetRange(int, int)

> Return a subset of items.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Search](/engine/6000.6/script-reference/unityeditor/search.md)
* **Assembly:** UnityEditor

```csharp
IEnumerable<SearchItem> GetRange(int skipCount, int count)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Number of rows to skip at the start of a query.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Number of items to get from the beginning of the range.

### Returns

| Type                                                                                                        | Description                          |
| ----------------------------------------------------------------------------------------------------------- | ------------------------------------ |
| [IEnumerable\<SearchItem>](https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1) | Search items in the specified range. |
