# isEnabled

> Returns true if managed debugger is enabled, or false if it is not.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Scripting](/engine/6000.6/script-reference/unityeditor/scripting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static bool isEnabled { get; }
```

### Remarks

This can be disabled using the command line option *-disableManagedDebugger* for the UnityEditor.
