# pickingChanged

> The event raised whenever the picking state of a GameObject changes.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event Action pickingChanged
```

### Remarks

For performance reasons, this event is not raised for every picking operation. For example, if you select multiple GameObjects and disable picking on them all at once, the event will be raised only once.
