# SceneViewState

> Creates a new SceneView.SceneViewState with either default values or values from another SceneView.SceneViewState.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

## SceneViewState()

Creates a new [SceneView.SceneViewState](/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate.md) with either default values or values from another [SceneView.SceneViewState](/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate.md).

```csharp
public SceneViewState()
```

## SceneViewState(SceneViewState)

Creates a new [SceneView.SceneViewState](/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate.md) with either default values or values from another [SceneView.SceneViewState](/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate.md).

```csharp
public SceneViewState(SceneView.SceneViewState other)
```

### Parameters

**** (\[SceneViewState]\(/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate)): Specify a [SceneView.SceneViewState](/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate.md) to copy values from when creating the new [SceneView.SceneViewState](/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate.md). If this param is not specified, the new [SceneView.SceneViewState](/engine/6000.6/script-reference/unityeditor/sceneview/sceneviewstate.md) is created with default values.
