# linkedComponent

> The component linked to this IAdditionalSettings object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
Component linkedComponent { get; set; }
```

### Remarks

Use this component as a target to apply the settings with [SceneView.IAdditionalSettings.Apply](/engine/6000.6/script-reference/unityeditor/sceneview/iadditionalsettings/apply.md)(). This component reference is preserved when you copy and paste.
