# Apply()

> Sets the data inside SceneView.AdditionalSettings<TRenderPipelineAsset, TLinkedComponent>.linkedComponent after the data is changed by the Engine.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
void Apply()
```

### Remarks

This method is called after a Reset or a Copy-Paste operation is done in the settings of the Scene view.
