# GetAdditionalSettings<T>()

> Returns a previously added IAdditionalSettings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public T GetAdditionalSettings<T>() where T : class, SceneView.IAdditionalSettings
```

### Returns

| Type | Description                              |
| ---- | ---------------------------------------- |
| T    | The object AdditionalSettings cast to T. |

### Remarks

This method can provide any [SceneView.IAdditionalSettings](/engine/6000.6/script-reference/unityeditor/sceneview/iadditionalsettings.md) previously registered with [SceneView.AddAdditionalSettings](/engine/6000.6/script-reference/unityeditor/sceneview/addadditionalsettings.md). For a complete example using this method, refer to [SceneView.AdditionalSettings\<TRenderPipelineAsset, TLinkedComponent>](/engine/6000.6/script-reference/unityeditor/sceneview/additionalsettings2.md) and [\_createAdditionalSettingsGUI](/engine/6000.6/script-reference/unityeditor/sceneviewcamerawindow/createadditionalsettingsgui.md).
