# Reset()

> Sets the values back to default.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public abstract void Reset()
```

### Remarks

Unity calls this method when a Reset operation is done in the settings of Scene view. It is not needed to update the [SceneView.AdditionalSettings\<TRenderPipelineAsset, TLinkedComponent>.linkedComponent](/engine/6000.6/script-reference/unityeditor/sceneview/additionalsettings2/linkedcomponent.md) as an [SceneView.AdditionalSettings\<TRenderPipelineAsset, TLinkedComponent>.Apply](/engine/6000.6/script-reference/unityeditor/sceneview/additionalsettings2/apply.md)() operation will follow. For an extended example, refer to [\_createAdditionalSettingsGUI](/engine/6000.6/script-reference/unityeditor/sceneviewcamerawindow/createadditionalsettingsgui.md).
