# CreateTemplateFromScene(SceneAsset, string)

> Creates a new Scene template bound to a specific Scene. All of the template Scene's dependencies are extracted and set to be referenced.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneTemplate](/engine/6000.6/script-reference/unityeditor/scenetemplate.md)
* **Assembly:** UnityEditor

```csharp
public static SceneTemplateAsset CreateTemplateFromScene(SceneAsset sourceSceneAsset, string sceneTemplatePath)
```

### Parameters

**** (\[SceneAsset]\(/engine/6000.6/script-reference/unityeditor/sceneasset)): The Scene Asset that serves as the template.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path to the new Scene template asset.

### Returns

| Type                                                                                                  | Description                          |
| ----------------------------------------------------------------------------------------------------- | ------------------------------------ |
| [SceneTemplateAsset](/engine/6000.6/script-reference/unityeditor/scenetemplate/scenetemplateasset.md) | A new Scene template Asset instance. |
