# CreateSceneTemplate(string)

> Creates a new Scene template at a specific path. The template is not bound to a Scene.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.SceneTemplate](/engine/6000.6/script-reference/unityeditor/scenetemplate.md)
* **Assembly:** UnityEditor

```csharp
public static SceneTemplateAsset CreateSceneTemplate(string sceneTemplatePath)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path to the new Scene template asset.

### Returns

| Type                                                                                                  | Description                                  |
| ----------------------------------------------------------------------------------------------------- | -------------------------------------------- |
| [SceneTemplateAsset](/engine/6000.6/script-reference/unityeditor/scenetemplate/scenetemplateasset.md) | Returns a new Scene template Asset instance. |
