# EditorSceneManager.SceneSavedCallback

> Callbacks of this type which have been added to the EditorSceneManager.sceneSaved event are called after a Scene has been saved.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor.SceneManagement](/engine/6000.6/script-reference/unityeditor/scenemanagement.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public delegate void EditorSceneManager.SceneSavedCallback(Scene scene)
```
