# renderObjectSet

> A set of GameObjects to check and determine what this callback is expected to render.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.6/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public IReadOnlyCollection<GameObject> renderObjectSet { get; }
```

### Remarks

Depending on [renderPickingType](/engine/6000.6/script-reference/unityeditor/renderpickingargs/renderpickingtype.md), the GameObjects in this set are expected to be either included or excluded from the picking rendering. Refer to [renderPickingType](/engine/6000.6/script-reference/unityeditor/renderpickingargs/renderpickingtype.md).

This set cannot be null, but it can be empty. Use [RenderObjectSetContains](/engine/6000.6/script-reference/unityeditor/renderpickingargs/renderobjectsetcontains.md) to query whether a GameObject is contained in the set.
