# Rebind(IRenderPipelineGraphicsSettings, Type)

> Update a IRenderPipelineGraphicsSettings. This will update the ProjectSettings \> Graphics data if opened without reconstructing the window (rebinding the data).

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Rendering](/engine/6000.6/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static void Rebind(IRenderPipelineGraphicsSettings settings, Type renderPipelineType)
```

### Parameters

**** (\[IRenderPipelineGraphicsSettings]\(/engine/6000.6/script-reference/unityengine/rendering/irenderpipelinegraphicssettings)): A [IRenderPipelineGraphicsSettings](/engine/6000.6/script-reference/unityengine/rendering/irenderpipelinegraphicssettings.md) that should be the new value to bind.**** (\[Type]\(https\://learn.microsoft.com/dotnet/api/system.type)):&#x20;
