# maxRenderingLayersForPipeline

> Define a maximum number of the supported Rendering Layers.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Rendering](/engine/6000.6/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
protected abstract int maxRenderingLayersForPipeline { get; }
```

### Remarks

The number should be between 1 and 32.
