# BatchRendererGroupStrippingMode

> Enum of the different modes of operation for BatchRendererGroup shader variant stripping.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor.Rendering](/engine/6000.6/script-reference/unityeditor/rendering.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public enum BatchRendererGroupStrippingMode
```

## Fields

| Value                                                                                                                                     | Description                                                                        |
| ----------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------- |
| [KeepAll](/engine/6000.6/script-reference/unityeditor/rendering/batchrenderergroupstrippingmode/keepall.md)                               | Keeps all BatchRendererGroup variants.                                             |
| [KeepIfEntitiesGraphics](/engine/6000.6/script-reference/unityeditor/rendering/batchrenderergroupstrippingmode/keepifentitiesgraphics.md) | Keeps all BatchRendererGroup variants if the Entities Graphics package is present. |
| [StripAll](/engine/6000.6/script-reference/unityeditor/rendering/batchrenderergroupstrippingmode/stripall.md)                             | Strips all BatchRendererGroup variants.                                            |
